The Metronomicon: Slay the Dance Floor was released on PlayStation 4 and Xbox One August 30th, 2017. Differing from the desktop release, this edition added a co-op feature as well as Endless Mode where the playlist never stops as you battle against enemies.
The Metronomicon: Slay the Dance Floor combines Rhythm and RPG elements and was developed by Puuba and published by Akupara Games. I worked on Producer with both companies during all stages of the project, from development to publishing on PS4 and Xbox One.
Akupara Games published Star Vikings Forever with developer Rogue Snail, of Chroma Squad, Dungeonland, and Relic Hunters Zero fame. The game released on Steam for PC/Mac/Linux, as well as iOS and Android on July 6th 2017.
I led the publishing team with Akupara Games, and was very hands on with the project, focusing on the distribution and partner relations. We helped get Star Vikings Forever featured in the App Store, as well as a multitude of other sites like Humble Store and GoG.
The rift has opened. Strange creatures are beginning to pour into our world and are seeking to claim it as their own. Play as a Guild Mage and protect their most powerful Relic; the last grimoire that safeguards our realm from being torn asunder. Stand your ground in a new VR game experience that allows you to cast spells with a few simple motions of your hand, and learn more powerful spells as you progress. Fend off the invading corruptive forces and above all else, do not let the Relic fall into the wrong hands.
The Metronomicon – Slay the Dance Floor has just been announced for PlayStation 4, and Xbox One! Even better news – my studio Akupara Games will be the publisher. I’m incredibly excited to be working with The Metronomicon even further. We feel the project still has a lot of potential, and wanted to widen the audience even further.
Slay the Dance Floor adds a ton of new content, including the highly requested co-operative gameplay. Co-op is available in every game mode – so play with your buddy through story, challenges, and free play. We’re also adding a brand new unlockable character, and an entirely new game mode, yet to be revealed.
The best kind of bonding is over extra long work days, being in the same room non-stop with people, and cranking out a kick ass game. Recently a group of us from Akupara went to the Global Game Jam in North Hollywood, which is one of the 600+ locations that all participated in the Global Game Jam at the same time.
Teams get formed, and each team had 48 hours to create a game from scratch based on a particular theme. The theme for 2017 was “Waves,” so our team (which included both Akupara and new friends), created a game based on the popular stadium cheer called “the wave” where people raise their hands at proper timing in conjunction with others to create the effect that the crowd is making a wave.
One of the first games Akupara Games is working on publishing, is horror adventure game Keep in Mind. We approached indies at Little Moth Studios because we saw some huge potential in the title and the company. The game had previously been released for GameJolt, but we’re working with Little Moth to completely revamp and re-release the title on Steam. Stay tuned for more…
Keep in Mind follows Jonas, a tormented alcoholic who seeks refuge in sleep from the life crumbling around him. One night, he awakens to a shadowy mirror world where beasts lurk and the stars don’t shine. Lost and scared, Jonas must face all those twisted beasts if he ever wishes to return home and learn the truth about this darkness.
I’ve done it again, I’ve started another game studio. The studio is called Akupara Games.
Back when I started Night Light Interactive in 2012, I was a recent college grad, and looking to mainly create a portfolio piece to help launch my career in games. It was an incredible learning experience, and built the foundation of my knowledge in development and publishing.
Several years later I’m starting a new studio for completely different reasons. Over the past seven years I have created a lot of games. I have had a lot of successes, and a lot of failures. There are so many things I wish I had known when I had been creating games.
The player controls a full party of heroes such as a Warrior, Mage, and Cleric, but their spells and attacks are activated by chaining together notes like you would in rhythm games like Dance Dance Revolution and Guitar Hero. Each hero has their own lane of music, and the player can switch between lanes at any time to select the hero they want to attack with.
By David Logan
On 31, Mar 2016 | In Desktop | By David Logan
The Metronomicon is a rhythm combat game which I’ve been producing for the past year with the LA based studio Puuba (previously I worked on The Weaponographist with them). The game’s been picked up by publisher Kasedo Games, and will be coming to Steam (PC/Mac) in 2016.
The game features a full 50 song soundtrack with incredible bands, including an exclusive track from Jimmy Urine of Mindless Self Indulgence, an unreleased track from Shiny Toy Guns, along with tracks from YACHT, Perturbator, J-Punch, Dj CUTMAN, and many, many more.
The Wheel of Fortune game was designed by TVGla, replacing the website‘s old Flash game with a completely new game in HTML5. In the game, players solve puzzles by filling in the blanks. If you guess correctly, you get points, and move onto the next puzzle. Every several puzzles, you get to spin a wheel, and even have a chance to win extra points in the bonus round.
TVGla is the agency of record (AOR) for Sony TV‘s Wheel of Fortune, so they handle all WoF related digital stuff including the website, banners, and digital games. I was the producer on the game, helping to see the design and development realized.