The Metronomicon: Slay the Dance Floor was released on PlayStation 4 and Xbox One August 30th, 2017. Differing from the desktop release, this edition added a co-op feature as well as Endless Mode where the playlist never stops as you battle against enemies.
The Metronomicon: Slay the Dance Floor combines Rhythm and RPG elements and was developed by Puuba and published by Akupara Games. I worked on Producer with both companies during all stages of the project, from development to publishing on PS4 and Xbox One.
The rift has opened. Strange creatures are beginning to pour into our world and are seeking to claim it as their own. Play as a Guild Mage and protect their most powerful Relic; the last grimoire that safeguards our realm from being torn asunder. Stand your ground in a new VR game experience that allows you to cast spells with a few simple motions of your hand, and learn more powerful spells as you progress. Fend off the invading corruptive forces and above all else, do not let the Relic fall into the wrong hands.
The Metronomicon – Slay the Dance Floor has just been announced for PlayStation 4, and Xbox One! Even better news – my studio Akupara Games will be the publisher. I’m incredibly excited to be working with The Metronomicon even further. We feel the project still has a lot of potential, and wanted to widen the audience even further.
Slay the Dance Floor adds a ton of new content, including the highly requested co-operative gameplay. Co-op is available in every game mode – so play with your buddy through story, challenges, and free play. We’re also adding a brand new unlockable character, and an entirely new game mode, yet to be revealed.
Whispering Willows has accomplished an incredible feat- as of October 8th it has released on every major platform. Over a year ago we had our successful release on Steam, and since then we connected with Loot Interactive to bring the game to PlayStation 4 and PlayStation Vita, and Abstraction Games who helped us port the game to Xbox One and Wii U. Night Light Interactive did ports for the Apple iOS and Google Play Android mobile versions in house.